To Go

2003 · Świat kampanii (świat gry)

To Go

Mak Attax has spent a decade infusing America with magickal power through super-sized fast-food meals. Now the nation’s symbolic batteries are charged, its seven chakras have awakened, and a great kundalini serpent travels across the landscape. Occult factions, ascended archetypes, and their avatars struggle to claim the unknown prize at its tail. This campaign takes a cabal of mystic high-rollers through spiritual power centers across America and beyond. Players face action, horror, adventure, and occult intrigue before a final confrontation in a reality unlike Earth.

Gracze
0
Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na punktach (przydzielaj punkty, aby zdobywać umiejętności, moce itp.)Oparte na atrybutach/statystykach (STR, CON, PER itp.)

Dane gry (gracze, czas gry, wiek, twórcy) z BoardGameGeek.