Towers of Night (d20)

2007 · Scenariusz / Przygoda / Moduł

Towers of Night (d20)

An adventure for four 1st-level characters set in Zeland, where the nobility of the Battleplain has vanished under the influence of the Lord of Sloth. A necromancer and an ambitious hobgoblin seek to desecrate the region’s towers and raise an army of undead to gain favor with the Lord and his generals. The characters must uncover and stop the plot before it grows beyond their control.

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Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)Kości (głównie d20)Kości (różne)

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