Trouble at Mill

2002 · Scenariusz / Przygoda / Moduł

Trouble at Mill

A one-round Living Greyhawk adventure for characters of levels 3–6. What begins as a simple escort through the Headlands of Onnwal turns into an investigation of an unknown evil and the search for something missing. The party must decide how far to risk their lives for one man’s personal wealth.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Kości (głównie d20)Oparte na poziomach (zdobywaj PD i awansuj)

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