Trouble at Mille

2003 · Scenariusz / Przygoda / Moduł

Trouble at Mille

The party arrives in the small but prosperous frontier town of Mille after completing a previous task or while seeking new work. Strange trouble prowls the streets at night, and the town’s dwindling resources have left its elders unable to respond. The characters are offered a job escorting a caravan and may become the town’s answer to the crisis. The encounter can be added to an ongoing campaign through a caravan mission or by having the party arrive from the wilderness.

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Oparte na rasie (rasa/gatunek gracza wpływa na rozgrywkę)Kości (głównie d20)Kości (różne)

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