Trouble in Nevermind

2019 · Scenariusz / Przygoda / Moduł

Trouble in Nevermind

A mysterious tower appears without warning near an isolated rural village, sometimes vanishing within hours and sometimes remaining for days. Livestock and villagers disappear, strange creatures are seen nearby, and none of the soldiers or adventurers who entered has returned. This challenging classic fantasy adventure sends a party of four to six capable characters into the tower to uncover its secrets, discover what controls it, and confront the threat it poses to the village. Designed for characters of Ranks 3–4, it calls for a balanced mix of combat ability, magic, and problem-solving.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Tabela akcji (tabela określa wyniki akcji)

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