Twin Crowns: Age of Exploration Fantasy

2001 · Świat kampanii (świat gry)

Twin Crowns: Age of Exploration Fantasy

A Dungeons & Dragons Third Edition campaign setting and rules expansion combining high fantasy with the exploration, trade, and conflict of a historical Age of Exploration. Two rival empires compete for power, resources, and wealth across the Quilla Ocean, while colonies face pirates, sea monsters, and a militant elven kingdom resisting human expansion. The setting includes systems for naval travel and combat, divine initiation rituals, arcane magic rituals, and an elaborate cosmology centered on twelve gods. It also provides detailed geography and cultures, new races, feats, skills, spells, prestige classes, magic items, and monsters for use with the D&D Core Rulebooks.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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