Villains Fly Zeppelins

2020 · Zasady podstawowe (min. potrzebne do rozgrywki)

Villains Fly Zeppelins

A pulp adventure roleplaying game of journalists, fixers, cultists, mercenaries, zeppelins, and occult artifacts. Players create a party of heroes, a villain and their airborne fortress, an artifact, and the central plot using sixteen short d6 tables. Play proceeds primarily through description and common-sense consequences, with opposed 2d6 rolls resolving uncertain situations. Scenarios may involve recovering relics, thwarting conspiracies, evading rival factions, and confronting heavily armed skyborne villains.

Kości (głównie d6)Oparte na opisie (narracja ważniejsza niż kości)Forma wolna (minimalne lub brak zasad — pomyśl o teatrze improwizowanym)

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