Was Fürsten wollen (Midgard 4th Edition)

2007 · Scenariusz / Przygoda / Moduł

Was Fürsten wollen (Midgard 4th Edition)

This role-playing adventure takes the characters into Moravod, where vampires, werewolves, and hostile nature spirits threaten the land. Since the defeat of the Black Dragon, protective spirits have withdrawn, holy weapons and miracles have begun to fail, and vampires are even appearing in daylight. The characters become involved in a struggle between rival vampire princes and the competing interests of human nobles. They investigate the danger facing Geltin, assist with a noble courtship, and seek the solution to the mystery of a blue sphere surrounding the archvampire Mizquitotl. Witch hunters, travelling swordsmen, and a distracted court mage complicate their efforts. The booklet includes an adventure introducing the campaign arc and a detailed description of the city of Geltin.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Losowe generowanie atrybutów (podczas tworzenia postaci)Kości (różne)

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