Way of the Horned God

2002 · Scenariusz / Przygoda / Moduł

Way of the Horned God

The fourth adventure in the Horned Lord and Moon Sow campaign, this scenario follows 8th-level heroes from the Fir Domain tribe as they fight to free their people from Fomorian tyranny. The party seeks the treasures of the other Tuatha de Danaan, unites the four Tribes of the Earth Goddess under a High King, restores the worship of Carnun, and gathers the remaining Teeth of the Moon Sow to forge a powerful magical artefact. Designed primarily for warrior-focused groups, with optional roles for druids, witches, and thieves, the adventure includes notes for characters who have not played the earlier campaign episodes. It requires the Slaine Roleplaying Game rules and Player’s Handbook.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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