Wizards, Warriors & Wyrms

2011 · Zasady podstawowe (min. potrzebne do rozgrywki)

Wizards, Warriors & Wyrms

A rules-light fantasy roleplaying game inspired by early editions of dungeon-crawling adventure games. Players create wizards, warriors, and other adventurers, then explore dangerous locations, face monsters, cast spells, and seek treasure. The compact rules use short character and monster statistics, concise spell descriptions, and quick-play procedures. Characters can advance beyond the first three levels, supporting continued campaign play while retaining a simple, old-school style.

Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)

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