World of Darkness

2004 · Zasady podstawowe (min. potrzebne do rozgrywki)

World of Darkness

This rulebook presents a modern, secret supernatural setting where monsters and hidden horrors exist alongside everyday life. Players create characters and tell character-driven stories of mystery, investigation and personal horror, with emphasis on mood and narrative over equipment. The book provides unified Storytelling-system rules for character creation, task resolution, combat and other actions, plus guidance for running scenes and building atmosphere. It serves as the core rules resource for playing the game lines that use this setting, with additional supplements available for setting-specific powers and lore.

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