X-treme Dungeon Mastery

2009 · Książka niebędąca grą (ale związana z RPG)

X-treme Dungeon Mastery

An illustrated guide to running role-playing games, covering adventure design, storytelling, game mastering, player management, and theatrical effects. It presents techniques for creating memorable sessions, handling unexpected player actions, and taking control when a game begins to lose direction. The book is designed to work with any role-playing system and includes a playable d20-based rules system of its own. DIY initiation rituals, demonstrations, and suggestions for dramatic props and effects are also included.

Zasady podstawowe (min. potrzebne do rozgrywki)Suplement (reguły/opcje rozszerzające rozgrywkę)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)Oparte na klasach (Pilot, Czarodziej, Naukowiec itp.)

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