Young Minds

2016 · Scenariusz / Przygoda / Moduł

Young Minds

This Pathfinder adventure is designed for four to five 8th-level characters. The party infiltrates Leverinac Metropolitan University to investigate an intellect devourer while posing as students through magical youthening. They must navigate classes, curfew, hall monitors, bullies, dodgeball, and the choice between allying with the Delinquents or the Honors Society. The investigation uses a variable villain whose identity depends on the party’s actions, with sandbox play that rewards deduction and quick thinking over combat. The adventure also features witlings and Hurly, a magical sport played by the students.

Oparte na umiejętnościach (kupowanie lub zdobywanie umiejętności)Oparte na atrybutach/statystykach (STR, CON, PER itp.)Oparte na poziomach (zdobywaj PD i awansuj)

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