Amyitis

2007 · Antichitate

Amyitis

Players act as rival Babylonian nobles vying for prestige by contributing to the construction and maintenance of an elaborate garden complex. Each turn offers choices to recruit craftsmen, expand irrigation, acquire plant tiles, move a caravan to trade or court cards, or pass to collect income. Gameplay emphasizes resource management and spatial planning as players build garden terraces, link irrigation networks, hire specialists, and compete for control of temples and palaces that score points. Actions interact directly with opponents through shared market and caravan movement, and the highest prestige at game end determines the winner.

Jucători
2–4 ideal 3
Timp de joc
60–120 min
Vârstă
12+
Complexitate
3,2 / 5
5,1 pe LudoyaMajoritate/Influență de zonăPlasare de Losete

De unde îl cumperi

Prețuri din magazine și exemplare la mâna a doua, verificate zilnic.

Compară toate prețurile în Ludoya
28
Partide înregistrate
18
Jucători
48m 30s
Durată medie
8
În colecții
1
Pe listele de dorințe
1
Precomandat

5,1/10

din 4 recenzii Ludoya

  • Tom3,5

    A hodge-podge of mechanics, with an odd theme pasted on. However, it offers enough choices - and I like the camel track - that I find myself wanting to play it again. Yet after a few plays, this feeling vanished. The game was, in a word, boring.

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Datele jocului (jucători, durată, vârstă, autori) de pe BoardGameGeek.