Electronic Mall Madness

1989 · Joc pentru copii

Electronic Mall Madness

Players navigate a three-dimensional shopping mall while an electronic “Voice” directs movement and announces sales. Each turn, the console indicates where to go and which stores have bargains; players race to reach stores and purchase listed items by inserting their credit card token and following the Voice’s prompts. Money is managed via a bank space and credit-card mechanic, and the objective is to collect a set number of purchased items before opponents. The game combines programmed electronic instructions with luck and spatial movement as players plan routes and compete for limited deals.

Jucători
2–4 ideal 3
Timp de joc
60 min
Vârstă
9+
Complexitate
1,2 / 5
EconomicElectronicAruncă / Rotește și Mută

Despre joc

6
Partide înregistrate
5
Jucători
52m 30s
Durată medie
5
În colecții

Datele jocului (jucători, durată, vârstă, autori) de pe BoardGameGeek.