Orbis

2018 · Mitologie

Orbis

Jucătorii intră în rolul unor zei care aleg plăcuțe cu regiuni și zei pentru a-și alcătui propria lume și a acumula puncte de creație. La fiecare tură, un jucător ia fie una dintre cele nouă plăcuțe cu regiuni comune, fie o plăcuță cu un zeu disponibilă (fiecare jucător poate revendica cel mult o plăcuță cu un zeu), apoi așază plăcuțele cu regiuni pe propriul tablou, respectând restricțiile de plasare. Când iei o plăcuță cu o regiune, așezi adoratori de culoarea respectivă pe plăcuțele adiacente, ceea ce le modifică valorile viitoare și influențează alegerile adversarilor. Unele ținuturi oferă bonusuri speciale sau puncte la finalul jocului, iar jucătorii cheltuiesc adoratori pentru a obține regiuni mai puternice. După un număr fix de runde, jucătorii își calculează punctele de creație, acordă bonusurile și compară totalurile pentru a stabili câștigătorul.

Jucători
2–4 ideal 3
Timp de joc
45 min
Vârstă
10+
Complexitate
2 / 5
5,8 pe Ludoyade la 53,43 RONCivilizațieConstruirea teritoriilorLicitație: olandezăSelecție DeschisăPlasare de Losete

Despre joc

Ilustrație
48
Partide înregistrate
84
Jucători
31m 23s
Durată medie
41
În colecții
5
Pe listele de dorințe

5,8/10

din 16 recenzii Ludoya

  • Garfield3,0

    It's way too difficult to match some tiles to score points. So the easiest way to get points are red and yellow tiles I think. [c] Theme: ★☆☆☆☆ <!-- size 7]Nope --> Gameplay: ★★☆☆☆ <!-- size 7]Quite boring --> Interaction: ★☆☆☆☆ <!-- size 7]Nope --> Artwork: ★★☆☆☆ <!-- size 7]Nothing special --> Luck: ★★★☆☆ <!-- size 7]Random tile drawing --> Strategy: ★★★☆☆ <!-- size 7]Obvious ones --> Components: ★★★☆☆ <!-- size 7]Nothing special --> Play duration: ★★★☆☆ <!-- size 7]Good --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: <!-- size 7]not read --> Setup time: ★★★☆☆ <!-- size 7]Not much to set up --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★★☆☆☆ <!-- size 7]Not really --> [/c]

    Nicio partidă înregistrată

  • Mario López Menés6,0

    An abstract puzzly game with nice aesthetics. PROS - The base idea is easy to grasp and works well within its abstract frame. - Iconography, graphic design and art are all quite good. The game is pretty easy to understand for its icons and it has a nice table presence. CONS - The game naturally constrains you, which is not bad in itself but leads to less and less possibilities and therefore decisions towards its end. - The design space seems to be underexplored, leading to some turns with little or not very meaningful decisions to make as many tiles offer kind of the same thing. - It just feels like there is nothing new here, the design doesn't feel innovative nor very exciting.

    Primele impresii · 1 partidă

  • Evan6,0

    In this game you are building a pyramid of tiles, where tiles on upper levels have to color match one of the two tiles below it. Each color has a certain effect genre, so as you choose colors you are also picking your path to scoring. Tiles are selected from a 3x3 grid, and often cost recipes of colored cubes to take. When a tile gets taken, it drops colored cubes matching the color of the tile on each orthogonality adjacent tile in the selection grid, thereby making them more appealing for other players to take. Managing your cubes is crucial as if you can't pay for or place a tile on your turn, you take one anyway, and flip it over to it's -1 vp side where it becomes a rainbow color for placement rules. Once per game instead of taking a tile, players can take a god tile which is what will sit at the top of the pyramid and give you extra points if you met it's requirements. The game plays quickly, and has that good feeling of tough decisions. You have to watch what your opponents are going for, what they are likely to take, and where they are likely to drop what color of cubes on their turns to optimize your moves. Every choice feels both good, and totally wrong as you wall yourself in. The game does cap out after a few plays. Once you've followed each color path through the game once, there's not a ton left to see. That being said, the core game play is still quite enjoyable. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    L-a jucat de 5 ori

Citește recenziile și evaluează-l

Datele jocului (jucători, durată, vârstă, autori) de pe BoardGameGeek.