Anima Tactics: Al-Djinn

2010 · Фэнтези

Anima Tactics: Al-Djinn

Al-Djinn are imprisoned ancestral spirits who defied the gods and now serve as powerful summons. Their demigod abilities allow them to influence fate while bound by the rules of their confinement. In play, this Dark-affinity unit can fly and move through obstacles, prevent nearby enemy units from using Gnosis points, and temporarily copy the statistics and abilities of another unit. It can also summon agents from any organization as Ash Slaves, creating additional units that remain in play while maintained. The level 50 version affects stronger units and summons more capable agents.

Игроки
2
Время игры
60 мин
Возраст
12+
Сложность
3 / 5
БойМиниатюрыОчки действийБроски кубиков

Об игре

Издательство

Дополнение к

Смотреть в Ludoya

Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.