Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995

1992 · Современная война

Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995

A set of rules for modern warfare from 1970 to 1995, focused on 6mm (1:300) battle-group games at approximately company level. It covers modern weapons and equipment, including explosive reactive armour, modified anti-armour missiles, countermeasures, anti-missile systems, and sensors. The rules use a revised movement sequence, resolve area fire as combined firefights rather than separate attacks, and include a morale system based on sub-units. The system is designed for armoured and mechanised operations across the Central Front, Middle East, Africa, Far East, Latin America, and other theatres.

Игроки
2
Время игры
240 мин
Возраст
12+
Сложность
4 / 5
МиниатюрыВоенная играБумага и карандашБроски кубиковСимуляция
2
Записано партий
7
Игроки

Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.