Diceland: Ogre

2003 · Бой

Diceland: Ogre

One player controls a large Ogre cybertank, while the other commands a force of smaller units. Players roll dice onto the table or activate units already in play, using each die’s attack, defense, facing, movement, and special abilities. Movement rotates a die to seek a better firing position or expose a stronger face, while the Ogre can fire and then move. The Defender can establish a Command Post to activate all units, while the Ogre’s systems card allows its weapons and treads to be attacked separately. Attacks either destroy a target or reduce its remaining strength. The first player to score 50 points wins; the Ogre is worth 50 points, while the Command Post is not scored.

Игроки
2
Время игры
10 мин
Возраст
10+
Сложность
2,2 / 5
Коллекционные компонентыКубикиОчки действийПеременные способности игроковУправление картами в руке
1
В коллекциях

Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.