MacGregor

1998 · Детская игра

MacGregor

At midnight, a ghost stalks the halls of a locked castle while the other players search for a way out. The ghost plans five moves each round and can pass through walls, while the escaping players collect key cards to open matching colored doors. Each player may hold only four keys, so choosing the right route is essential. The first player to escape wins, while the ghost wins by capturing another player. After a capture, the roles switch: the captured player becomes the ghost and starts the next round in the dungeon, while the former ghost takes the available key cards and continues toward the exit. The playing pieces glow in the dark.

Игроки
2–4 лучше всего 4
Время игры
30 мин
Возраст
8+
Сложность
1,1 / 5
УжасыПриключениеОчередь действийУправление картами в рукеДвижение по сетке

Об игре

Иллюстрации
1
В коллекциях

Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.