
2002 · Экономика
Puerto Rico
Players act as colonial governors managing plantations, colonists, and a city tableau to generate crops, doubloons, and victory points. Each round a player selects a role card that gives everyone a shared action (such as Produce, Trade, Ship, or Build) while awarding a special bonus to the chooser; unused roles accumulate a money bonus that the next taker collects. Crops are planted and harvested, goods are shipped or traded, and buildings are purchased and staffed with colonists to unlock production and scoring. A governor token rotates to set the phase order, and the game ends when certain supply piles or ships are empty, with points scored for shipped goods, constructed buildings, and manned large buildings.
- Игроки
- 3–5 лучше всего 4
- Время игры
- 90–150 мин
- Возраст
- 12+
- Сложность
- 3,3 / 5
Об игре
- Автор
- Иллюстрации
- Издатели
Дополнения
Смотреть в Ludoya
Puerto Rico: Expansion I – New Buildings2004
Treasure Chest2009
Puerto Rico: Expansions 1&2 – The New Buildings & The Nobles2019
Puerto Rico: Expansion II – The Nobles2009
Puerto Rico: Buccaneer2019
Deutscher Spielepreis Classic Goodie Box2019
Puerto Rico: Festival en Puerto Rico2019
Haiti (fan expansion for Puerto Rico)2008Фото со столов Ludoya
Все фото в LudoyaГде купить
Цены в магазинах и экземпляры с рук, проверяются каждый день.
За столами Ludoya
Полная статистика в Ludoya- 964
- Записано партий
- 748
- Игроки
- 1h 27m
- Средняя партия
- 183
- В коллекциях
- 17
- В списках желаний
- 1
- Предзаказов
7,4/10
по 174 отзывам в Ludoya
Garfield8,0 #53 Good game where you produce and sell goods. But it tends to be a little bit long. [c] Theme: :star::star::star::nostar::nostar: <!-- size 7]ok --> Gameplay: :star::star::star::nostar::nostar: <!-- size 7]Good amount of choices --> Interaction: :star::star::star::nostar::nostar: <!-- size 7]Make specific actions where others can't benefit --> Artwork: :star::nostar::nostar::nostar::nostar: <!-- size 7]Where? --> Luck: :star::star::nostar::nostar::nostar: <!-- size 7]Just a little bit --> Strategy: :star::star::star::star::nostar: <!-- size 7]Many strategies possible --> Components: :star::star::nostar::nostar::nostar: <!-- size 7]Thin and nothing special --> Play duration: :star::star::nostar::nostar::nostar: <!-- size 7]A little bit too long --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Rules quality: <!-- size 7]not yet read --> Setup time: :star::star::nostar::nostar::nostar: <!-- size 7]Set up the buildings is a pain --> No downtime: :star::star::star::star::nostar: <!-- size 7]Little downtime --> Replay value: :star::star::nostar::nostar::nostar: <!-- size 7]Different strategies, but nothing more --> [/c]
Mestremuten10,0 Rating: 5/5 Production value: 4/4 Is the game in my collection/Love to have?: 1/1
Вопросы по правилам
Ответы по книге правил от помощника Ludoya по правилам.
Do plantations and buildings produce goods automatically, or do they need colonists to work?
Tiles must be occupied to function — a tile needs at least one colonist (circle filled) to use its ability, otherwise it does nothing; production happens during the Craftsman phase when occupied production buildings let you take goods (pages 4–5).
If I take a role, can I refuse to use its action or privilege?
You must take a role placard on your turn, but you may choose not to use its action or privilege; the action is optional (exceptions: the captain’s loading action must be followed when a player can load, and the prospector has no shared action) (pages 3, 6–7).
Do quarry discounts stack with the Builder's “pay 1 less” privilege?
Yes — occupied quarries reduce building cost according to the column limits and the builder’s -1 doubloon privilege applies in addition, but a building’s cost cannot be reduced below 0 (pages 4–5).
Can I sell a good to the Trading House if that same good is already there?
No — the trading house accepts only different kinds of goods (so you cannot sell a type already present) except when an office allows an exception; the trading house holds only four goods and a full house is emptied by the trader (page 5).
During the Captain phase, must I load goods if I have goods that can be loaded, and can I choose how many to load?
If you can load goods you must do so, you may load only one kind per turn, and you must load as many of that kind as you can; if multiple empty ships could accept that good you must choose the ship where you can load the most, leaving none behind if possible (page 6).
How many goods can I keep between captain phases without using warehouses?
Each player may store one good token on their windrose between captain phases; all other goods must fit into your small/large warehouses or be returned to the supply if you lack space (page 6).
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Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.























