Arkadia

2006 · Stadsbyggande

Arkadia

Place builders and workers to construct houses and the castle, collecting family seals as buildings are completed. Manipulate the seals’ market values through the growing castle, then exchange them for gold. When the castle’s second layer is built, the final round begins; the player with the most gold wins.

Spelare
2–4 bäst 3
Speltid
45–60 min
Ålder
10+
Komplexitet
2,6 / 5
5,8 på LudoyaPlacering av brickorOmrådesmajoritet / inflytandeSet-samling

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All statistik i Ludoya
32
Registrerade spelomgångar
33
Spelare
1h 7m
Genomsnittlig speltid
10
I samlingar

5,8/10

från 14 recensioner på Ludoya

  • Evan5,9

    In this game, players get a hand of cards. On their turn, they can either place a card, which then adds the corresponding tetris tile and matching seal to the board, or they place workers on empty spots. When a tetris tile is fully surrounded with things, workers standing next to the building produce matching seals for their owners. Then the player who completed the building has the opportunity to add a castle piece to the central structure. Each castle piece has a seal printed on it, so at any given time, each seal is worth VP equal to the number of visible seal icons in the castle pieces. Since the castle is a plastic construct, once the first level is built, you start stacking on previously placed pieces. In this way, the values of the seals are ever changing. The nuts part of this game comes from the 4 "get new workers" banners. Four times per game, you can discard one of your banners to sell your tokens for what they are currently worth, allowing you to try to time the market. I love tetris tiles, and I like simple stock market mechanisms, so this game was a big hit for me. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::star::nostar::nostar: Raw enjoyment

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