Cat'astrophes

2018 · Deduktion

Cat'astrophes

Players take on the roles of mischievous cats trying to cause trouble without being caught by the Hooman. On each turn, a player secretly places a card in front of themselves or another player, or draws one or two cards. Once all players have acted, the cards are revealed and their effects are applied to the shared mischief track, changing the Hooman’s awareness and anger before checking who is grounded. Mischief and Sneaky cards increase trouble, while Purring cards reduce it. Sneaky cards can also alter the turn’s outcome. The game ends when a cat has been grounded 20 times or the deck runs out; the cat with the fewest grounding penalties wins. It supports 2–6 players and takes about 15 minutes to play.

Spelare
2–6 bäst 5
Speltid
10–20 min
Ålder
7+
Komplexitet
1 / 5
från 89,75 krSällskapsspelBluffHandlingsköHandhanteringMinnesspel

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