
2013 · Bluff
Colonialism
Colonialism is a game of 19th Century imperialistic struggle. In this game, each player assumes the role of a nondescript colonial power. Players proceed to struggle for influence in the unindustrialized regions of the world, and the subsequent resources such influence entails. Each turn is divided into action phases and colonization phases. During action phases, players use cards to secretly bid influence in the six regions of the game board. During colonization phases, all cards in play are revealed, the placement of influence is resolved, and conflict occurs. Whenever all native influence is eliminated from a region, that region's resources are collected. The amount of resources collected by each player depends on each players' influence in the region. At the end of the game, the player who collects the most resources wins.
- Spelare
- 2–4 bäst 3
- Speltid
- 90 min
- Ålder
- 12+
- Komplexitet
- 3 / 5
Om spelet
- Design
- Illustrationer
- Publisher
Expansioner
Se dem i LudoyaVar du kan köpa det
Butikspriser och begagnade exemplar, kontrollerade varje dag.
På Ludoyas bord
All statistik i Ludoya- 3
- Registrerade spelomgångar
- 1
- Spelare
2,0/10
från 1 recension på Ludoya
Garfield2,0 Not interesting enough too keep it. Playtested only Nice area control game. But for my taste it's a little bit too difficult too say who will win an area. There is also luck involved, and if you are lucky the ressources you need will drop in an area where you already are... [c] Theme: :star::star::nostar::nostar::nostar: <!-- size 7]Very little --> Gameplay: :star::star::nostar::nostar::nostar: <!-- size 7]Could get a little bit repetitive --> Interaction: :star::star::star::star::star: <!-- size 7]Fighting for areas --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]ok, nothing special --> Luck: :star::star::star::nostar::nostar: <!-- size 7]Random card drawing, random ressource placement --> Strategy: :star::star::star::nostar::nostar: <!-- size 7]You can try, but I guess it's a little bit a chaos --> Components: :star::star::star::nostar::nostar: <!-- size 7]ok, nothing special --> Play duration: :star::star::nostar::nostar::nostar: <!-- size 7]A little bit too long --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Rules quality: :star::star::star::star::nostar: <!-- size 7]Very good --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::nostar::nostar::nostar: <!-- size 7]I guess it could suffer from AP --> Replay value: :star::star::nostar::nostar::nostar: <!-- size 7]Not much I can think of --> [/c]
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