Complexcity

Territoriebyggande

Complexcity

A cataclysm is approaching Sector 1357, and scientists must design a city on an uninhabited planet to shelter its inhabitants within three cycles. Each alien species has distinct needs that the city must accommodate. Players build their cities with tiles showing alien habitats. Enclosing habitats with Transport Tracks forms Complexes, allowing species abilities to develop the city and influence Ambassadors’ Growth Initiatives. At the end of each cycle, players compare their cities with those of their neighbors and gain Growth Points. The player with the most Growth after three cycles provides the plan for the sector’s evacuation.

Spelare
1–4 bäst 4
Speltid
45–60 min
Ålder
13+
StadsbyggandeOmröstningPlacering av brickor

Speldata (spelare, speltid, ålder, medverkande) från BoardGameGeek.