Critical Hits & Fumbles: An Alternate System

2012 · Tillägg (regler/alternativ för att förbättra spelet)

Critical Hits & Fumbles: An Alternate System

An alternate critical hit and fumble system for fantasy roleplaying games. Players make a percentile roll alongside an attack roll, with the chance of a critical hit or fumble determined by the difference between the attack target and the die result. Any successful attack can become a critical hit, and any missed attack can become a fumble. First-level characters also have a chance to score critical hits without rolling multiple 20s.

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