Exile Sun: Tech Interrupt Cards

2012 · Kamp

Exile Sun: Tech Interrupt Cards

This supplemental set adds optional technology cards to the base game. Unlike the standard one-time-use technology cards, these interrupt cards can be played outside a player’s own turn to affect other technologies or game actions. Shuffled into the regular technology deck, they appear infrequently and add additional interaction and timing decisions.

Spelare
2–6 bäst 4
Speltid
160 min
Ålder
14+
Komplexitet
3 / 5
Science fictionExpansion till grundspeletVariabla spelarmakterPlacering av arbetareHandhantering

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Speldata (spelare, speltid, ålder, medverkande) från BoardGameGeek.