Super Powers

2007 · Kamp

Super Powers

Players take the roles of super-powered beings who establish bases in a city, acquire new powers, and defeat villains to gain victory points. Each turn, two dice determine which power resource is generated, and players collect it by moving to the relevant space or maintaining a base there. Collected resources are used to purchase powers, while training tokens are required to activate them. Doubles summon a villain, which players defeat by spending the required resources or using a training token to activate a purchased power. Defeated villains distribute rewards among the players, and the first hero to reach 80 victory points wins.

Spelare
3–6 bäst 6
Speltid
60–90 min
Ålder
12+
4,1 på LudoyaSerietidning / SerierutaAbstrakt strategiTärningskastSet-samling

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4,1/10

från 1 recension på Ludoya

  • Tom4,1

    **[Dice Tower Reviews: Super Powers](http://boardgamegeek.com/thread/271353/review-super-powers)**

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