Automobile

2009 · اقتصادي

Automobile

Players compete in the early 20th-century U.S. auto industry by purchasing factories, researching new models, and producing vehicles across low-, mid-, and high-value market segments. Each round gives players partial demand information; they allocate production, set prices, and place vehicles with regional distributors that can fail if left unsupplied. Players balance building cars to earn revenue against overproduction penalties and accumulating inefficiency cubes as factories age. Special action spaces grant one-turn abilities modeled on historical industry figures. The game emphasizes timing of research and model turnover as newer cars cannibalize older ones over a 120–150 minute playtime.

اللاعبون
3–5 الأفضل 5
مدة اللعب
120 دقيقة
العمر
12+
التعقيد
3.5 / 5
6.4 على Ludoyaالصناعة / التصنيعقدرات اللاعبين المتغيرةاختيار مفتوحقروض
84
جلسات مسجّلة
157
اللاعبون
2h 19m
متوسط الجلسة
27
في المجموعات
11
في قوائم الرغبات

6.4/10

من 29 مراجعة على Ludoya

  • Mestremuten6.0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

  • setropo8.0

    ECDE # 14 Un gran juego que necesita una edición a la altura.

اقرأ المراجعات وقيّمها

معلومات اللعبة (اللاعبون، مدة اللعب، العمر، فريق العمل) مأخوذة من BoardGameGeek.