Calimala

2017 · النقل

Calimala

Players act as cloth merchants in medieval Florence, assigning trusted employees to streets that link action spaces around the city. On a turn, a player places an action disc between two adjacent actions to perform both and to activate any other discs on that connection. Discs left on a connection accumulate until the fourth placement promotes the lowest disc to the city council, triggering a scoring phase. Players produce and deliver cloth, fund and decorate buildings, and pursue secret objectives while action positions and the order of council scorings vary each game.

اللاعبون
2–5 الأفضل 4
مدة اللعب
75 دقيقة
العمر
10+
التعقيد
2.8 / 5
7 على Ludoyaابتداءً من ‏60.73 US$السفرمن العصور الوسطىإعداد متغيرمكافآت نهاية اللعبةلوح معياري

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84
جلسات مسجّلة
180
اللاعبون
1h 21m
متوسط الجلسة
49
في المجموعات
6
في قوائم الرغبات
1
طلبات مسبقة

7.0/10

من 27 مراجعة على Ludoya

  • Garfield2.0

    It happens a lot that the players before your turn takes the actions you want. I just didn't like the whole game, the theme the actions, everything is just not special enough to play it again. [c] Theme: :star::star::nostar::nostar::nostar: <!-- size 7]Very little --> Gameplay: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Interaction: :star::star::star::nostar::nostar: <!-- size 7]Majority fights --> Artwork: :star::star::nostar::nostar::nostar: <!-- size 7]A little bit ugly --> Luck: :star::star::nostar::nostar::nostar: <!-- size 7]Who places where and takes which action --> Strategy: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Components: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Play duration: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Easy to teach: :star::star::nostar::nostar::nostar: <!-- size 7]Takes too long for such a game (40min) --> Rules quality: <!-- size 7]not read --> Setup time: <!-- size 7]Can't remember --> No downtime: :star::star::nostar::nostar::nostar: <!-- size 7]Can suffer from AP --> Replay value: :star::nostar::nostar::nostar::nostar: <!-- size 7]Nothing? --> [/c]

  • Evan10.0

    This game is nuts. It's an area majorities game that gives you very few actions across the whole game, but when you place an action disk, you place it on a space between two actions. You then get to resolve both actions. If later, someone places a disk on top of your disk, they get both actions and then you get both actions again. The same thing happens if a third disk gets placed on top. Then things get even more crazy as if a fourth disk goes on top, the disk on the bottom, rather than activate the actions, goes up to the scoring area and activates scoring for the next unscored criteria. In a scoring tie, ties break in favor of whomever had the most components in the scoring area. The game starts off slowly but then suddenly you have stacks of three disks everywhere, and a cavalcade of scoring commences, and it's your job to be ready for it. This tension is delicious. Because actions are very limited, players need to be very aware of who is getting free actions and when as a result of their placements. It's marvelous because.it's much more common in euro games for the player interaction to manifest in blocking other players from what they want to do, but here that's flipped on it's head. It is possible that if you have a player who isn't paying attention to the board state that they might cause the leader to run away with things, so I wouldn't necessarily play this with that sort of player. With a group of engaged attentive opponents, this game sings beautifully. Every once in awhile a magical 60 min ish euro with real depth comes along and makes me very happy, and this is absolutely a member of that club. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::star::star::star: Raw enjoyment

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معلومات اللعبة (اللاعبون، مدة اللعب، العمر، فريق العمل) مأخوذة من BoardGameGeek.