Dilluvia Project

2015 · بناء المدن

Dilluvia Project

Dilluvia Project is a board game for 2–4 players. It plays in 120 minutes and is meant for ages 12 and up. Ludoya players call it best with 4. It is rated 4.8 out of 10 by 2 Ludoya reviewers. The cheapest copy in stock is ‏39.24 US$ (الولايات المتحدة).

Players act as entrepreneurs managing the construction and development of a newly planned sky city over seven rounds. They draft or play building and infrastructure elements, balance construction efficiency and amenities, and place modules to expand the city vertically and horizontally. Population is attracted based on the city’s layout, services, and connections; players score by bringing in inhabitants and optimizing resource use. The game focuses on planning, timing of actions, and competing for population growth to achieve the highest final score.

اللاعبون
2–4 الأفضل 4
مدة اللعب
120 دقيقة
العمر
12+
التعقيد
3.7 / 5
4.8 على Ludoyaابتداءً من ‏39.24 US$بناء الأراضيالخيال العلميوضع البلاطاتوضع العمال

عن اللعبة

التصميم

أين تشتريها

أسعار المتاجر والنسخ المستعملة، تُراجع كل يوم.

قارن كل الأسعار في Ludoya
5
جلسات مسجّلة
1
اللاعبون
7
في قوائم الرغبات

4.8/10

من مراجعتين على Ludoya

  • Evan4.6

    This is a very satisfying city builder. Players take turns placing one or more worker disks on the action spots, which collects them resources, claims them building areas, or builds buildings. Each building is marked with a player cube that represents that building's resource production. At the end of the turn, there's an income phase where you get stuff for what your buildings produce. The game has a wonderful ramp-up where new buildings get revealed that have better production but the costs of those buildings go up. The scoring mechanism is a little clunky, where you get X real points where X is = to the number of buildings you have built so far, which scores every time your fake points marker crosses a 10, but it's not bad once you get used to it. There are some unclear things about the rulebook, and there are a few questionable changes the publisher made to the game that the designer didn't test. In fact, I still have one or two questions about small things in the game I'm not sure we got right. Additionally, there is very little variation in the game session to session, so the game rewards experience in terms of which buildings to construct when and how, although there are enough opportunities for player choices to throw a monkeywrench in your plans that this is a minor issue. ☆ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★★☆ Raw enjoyment

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معلومات اللعبة (اللاعبون، مدة اللعب، العمر، فريق العمل) مأخوذة من BoardGameGeek.