Timbuktu

1993 · الاستنتاج

Timbuktu

Players take on the role of caravan leaders transporting camels loaded with goods from a starting point toward a final oasis. The game cycles between daytime movement, when players reposition camels and share partial clues, and night, when thieves attack any caravan settled at an oasis and steal goods. Each player holds a unique clue set and only learns a subset of the total information; players infer missing clues from others’ actions to predict thefts and rearrange camels to protect valuable cargo. The winner is the trader whose remaining goods have the highest value upon arrival at the final oasis.

اللاعبون
3–5 الأفضل 5
مدة اللعب
60 دقيقة
العمر
10+
التعقيد
2.8 / 5
5.6 على Ludoyaاقتصاديإدارة اليدذاكرةاختيار الإجراءات المتزامنة

عن اللعبة

التصميم
الرسوم
Publisher
22
جلسات مسجّلة
23
اللاعبون
1h 30m
متوسط الجلسة
9
في المجموعات
2
في قوائم الرغبات

5.6/10

من 8 مراجعات على Ludoya

  • Mestremuten4.0

    Rating: 2/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

  • Mitchell C4.6

    A deduction game that was more enjoyable than I expected!

اقرأ المراجعات وقيّمها

معلومات اللعبة (اللاعبون، مدة اللعب، العمر، فريق العمل) مأخوذة من BoardGameGeek.