Clans

2002 · Дедукция

Clans

Players secretly represent one of five colors and move clusters of huts across a modular map of 12 regions, each region split into five terrain areas. On a turn, a player shifts all huts from one area (if it has fewer than seven) into an adjacent occupied area, attempting to influence scoring while keeping their color hidden. Areas that become completely surrounded by empty spaces are scored; scoring removes lone colors when all are present and awards points or bonuses based on terrain type and the position on the epoch track. The game ends after a set number of scorings, then colors are revealed and players total points for their hidden color.

Играчи
2–4 най-добре 2
Времетраене
30 мин
Възраст
10+
Сложност
2 / 5
6,1 в Ludoyaот 10,80 €БлефПреисторическиМнозинство/влияние в областДвижение по зониСкрити роли

За играта

Дизайн
Илюстрации

Откъде да я купиш

Цени в магазини и копия втора ръка, проверявани всеки ден.

Сравни всички цени в Ludoya
42
Записани партии
54
Играчи
28m 14s
Средна продължителност
21
В колекции
2
В списъци с желания

6,1/10

от 8 рецензии в Ludoya

  • Tom3,5

    I'm not impressed with this as much as the hype suggested. It's boring, frankly.

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Данни за играта (играчи, времетраене, възраст, автори) от BoardGameGeek.