The Thing

2010 · Дедукция

The Thing

A paranoid survival game set at an isolated Antarctic research outpost in 1982. One player secretly controls a parasitic shapeshifter; the other players share control of the outpost’s human crew and their twelve character cards. Play revolves around six asymmetrical card decks (three for each side), a shared encounter deck divided into three acts, and hand management to determine when to deploy each deck. Humans assign crew to tasks, resolve film-inspired encounters like autopsy, blood testing, and exploring the Norwegian base, and try to prioritize limited actions to uncover and stop the infection. The hidden-information mechanic lets the shapeshifter place real or fake infection tokens under human characters and silently convert players, driving suspicion and social deduction as the game progresses.

Играчи
2–4 най-добре 4
Времетраене
45 мин
Възраст
18+
Сложност
2,5 / 5
от 49,90 €БлефНаучна фантастикаКооперативна играОтборна играХвърляне на зарове

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3
Записани партии
13
Играчи
1h 28m
Средна продължителност
2
В списъци с желания

Данни за играта (играчи, времетраене, възраст, автори) от BoardGameGeek.