AquaSphere

2014 · Ciència-ficció

AquaSphere

Els jugadors gestionen un equip de recerca de les profunditats marines format per un enginyer, un científic, bots programables i submarins per recollir dades científiques d'una instal·lació submergida. El tauler té dues zones: una seu on l'enginyer programa els bots triant entre les accions disponibles, i una estació de recerca de sis sectors on el científic porta els bots per fer tasques. Durant quatre rondes, els jugadors s'alternen el torn triant si programen bots o els envien als sectors per millorar el laboratori, desplegar submarins, reunir cristalls, estudiar criatures i, en general, ampliar les capacitats o sumar punts de coneixement. L'espai limitat del laboratori actua com un recurs personal que es pot ampliar a canvi d'un cost, obligant a fer equilibris entre millores a llarg termini i oportunitats a curt termini.

Jugadors
2–4 millor amb 4
Durada
100 min
Edat
12+
Complexitat
3,7 / 5
6 a Ludoyades de 31,47 €NàuticMajoria/Influència d'àreaHabilitats d'una vegada per partidaArbres tecnològics / Rutes tecnològiques

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Preu més baix, últims 12 mesos31,47 € – 40,50 €

A les taules de Ludoya

Totes les estadístiques a Ludoya
174
Partides registrades
221
Jugadors
1h 29m
Partida mitjana
79
En col·leccions
8
En llistes de desitjos
1
En preventa

6,0/10

de 44 ressenyes a Ludoya

  • Daniel García Cruz8,0

    Feldazo como la copa de un pino!! Amaras y odiaras a esos pulpitos que te van fastidiando la base submarina, de mis preferidos de este maestro.

  • Garfield2,0

    I just don't like these dry euro games anymore. [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]No --> Gameplay: :star::star::star::star::nostar: <!-- size 7]Only 2 actions possible, but very meaningful decisions --> Interaction: :star::star::nostar::nostar::nostar: <!-- size 7]Fighting for majority --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]Good --> Luck: :star::star::nostar::nostar::nostar: <!-- size 7]Maybe what new tiles are placed near your scientist? --> Strategy: :star::star::star::star::nostar: <!-- size 7]Very strategic --> Components: :star::star::star::star::nostar: <!-- size 7]Good --> Play duration: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Not that complicated for a Stefan Feld game... --> Rules quality: :star::star::star::star::star: <!-- size 7]Perfect! --> Setup time: :star::star::nostar::nostar::nostar: <!-- size 7]Takes a little bit... --> No downtime: :star::star::star::nostar::nostar: <!-- size 7]Should be quite fast if no one suffers from AP... --> Replay value: :star::star::star::star::nostar: <!-- size 7]Different strategies, random board etc. --> [/c]

Llegeix les ressenyes i valora'l

Dubtes de regles

Respostes a partir del reglament per l'assistent de regles de Ludoya.

How many Bots can I have programmed at once — can I program more than two?

You may not have more than 2 programmed Bots at a time; there are two ways to program a Bot (move your Engineer along the Headquarters or, once per round, pay 3 Time Markers to place a Bot on any unoccupied Program Symbol). (page 6)

What happens when I move a Bot onto a Control Space that’s already occupied — do we lose Bots from the Loading Station?

The displaced Bot is moved to that Sector’s Loading Station; if the Loading Station then exceeds the permitted number, each player must return all but one of their Bots from that Loading Station to their supply (permitted numbers: 2 players = 2, 3 players = 4, 4 players = 5). (page 7)

When do Research Cards trigger — do some activate immediately and others later?

Research Cards have different timings: some give an immediate reward when you take them (you also gain Knowledge Points from the Center Tile when taking the card), others trigger on events (e.g., when moving your Engineer or catching Octopods), some are used during Intermediate Scoring, and some must be used immediately or only once — see the Appendix for details. (pages 9, 12)

Can I place more than one Submarine in the same Sector, and what do I get for placing one?

You may only have one Submarine in each Sector; to place one you take the next Submarine from your board, pay the Time Markers shown on the Submarine space (or you cannot choose the action), and you immediately gain the Knowledge Points shown on the current Center Tile — placing all six Submarines gives a 5 KP endgame bonus. (page 9)

What if my Lab is full — can I still take Time Markers, Crystals, or Research Cards?

When taking Time Markers or Crystals you may only take as many as your Lab capacity allows and must leave the rest in the Sector, and you may only take a Research Card if you have capacity to accommodate it (you may not discard Research Cards later). (pages 8, 9, 12)

How do Time Markers work at Intermediate Scoring — do I get extra ones and can I use 'pause' Research Cards then?

At Intermediate Scoring you receive 1 Time Marker per Submarine you have deployed in the Station and you may then use any Research Cards marked with the pause (II) symbol (for example, to pay 1 Time Marker to place a Bot on a Program Symbol); also return any Time Markers shown in the top-right of your Player Board to the general supply. (page 10)

Obre l'assistent de regles de Ludoya, que llegeix el reglament d'aquest joc.

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