Attika

2003 · Construcció de ciutats

Attika

Construeix una ciutat-estat grega clàssica utilitzant els recursos del tauler i les cartes. Col·loca temples, teatres, ports, vinyes i altres edificis per la península mentre competeixes per les millors ubicacions i l’accés als recursos naturals. Planifica les seqüències de construcció per reduir costos, bloquejar els oponents i expandir-te amb eficiència. Guanya el primer jugador que connecti dos santuaris o construeixi els 30 edificis.

Jugadors
2–4 millor amb 2
Durada
45–60 min
Edat
10+
Complexitat
2,4 / 5
4,1 a LudoyaConstrucció de territorisAntiguitatTauler modularCol·locació de pecesConstrucció de xarxes i rutes

A les taules de Ludoya

Totes les estadístiques a Ludoya
51
Partides registrades
39
Jugadors
1h
Partida mitjana
11
En col·leccions
2
En llistes de desitjos

4,1/10

de 16 ressenyes a Ludoya

  • Evan1,6

    This is an ok game that relies heavily on flip luck, and has one big design problem. The general idea of the game is you build a semi-random board, and then players flip a few of their building tiles. The goal of the game is to be the first player to build all their buildings, and there's a cute technology chain where certain buildings when placed next to other buildings get built for free. The problem is to get more buildings, you flip them randomly. This is necessary otherwise there would be "best paths" though the game, but which building flips when is so important to the game, that it hurts the idea that strategy is involved in making your building choices. Not to mention, in order to prevent players from sort of carving out there own areas and not interacting with anyone, the game says there's an alternate way to win by connecting corners with a contiguous chain of your buildings. This is pointless, as there's no rule against having players start their buildings next to these corners, so blocking off corners is trivial to the point of making this rule useless. It's a nice idea for a game, but it just doesn't work. :nostar: Art and components :nostar: Innovative mechanics :nostar: Handles 5 or more players :nostar: Good with different player counts :star: Low time between turns :star: Comfortable complexity :nostar: Re-playability :star::nostar::nostar: Enjoyment

  • Floro5,0

    Carrera para conseguir el objetivo. Abstracto y un poco soso. No me dice nada.

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