Council of 4

2015 · Econòmic

Council of 4

Els jugadors interpreten el paper de rics mercaders en un imperi format per tres regnes, i busquen permisos i el favor imperial per establir emporis arreu de les ciutats. Durant el seu torn, els jugadors corrompen consells individuals formats per quatre nobles per aconseguir cartes de permís, alterar-ne la composició o subornar el consell de l’Emperador per construir sense permisos. Construir un empori requereix cartes de permís i atorga punts segons els beneficis de la ubicació, les activacions en cadena dels emporis connectats, els conjunts regionals completats, el moviment pel marcador de noblesa i els punts de permís. El joc utilitza un tauler modular i diverses vies de puntuació que recompensen col·locar emporis en ciutats específiques i completar àrees ràpidament.

Jugadors
2–4 millor amb 4
Durada
40–75 min
Edat
14+
Complexitat
2,7 / 5
6,7 a Ludoyades de 52,95 €Gestió de la màMoviment punt a puntConstrucció de xarxes i rutes

A les taules de Ludoya

Totes les estadístiques a Ludoya
34
Partides registrades
52
Jugadors
1h 10m
Partida mitjana
19
En col·leccions
7
En llistes de desitjos

6,7/10

de 17 ressenyes a Ludoya

  • Garfield8,0

    #39 Some very nice mechanics in it. [c] Theme: ★★☆☆☆ <!-- size 7]Not much in it --> Gameplay: ★★★☆☆ <!-- size 7]Good amount of decisions to make --> Interaction: ★★★☆☆ <!-- size 7]Not much, but you have to take care what the others are planning --> Artwork: ★★★★☆ <!-- size 7]Appealing --> Luck: ★★★★☆ <!-- size 7]Card drawing... --> Strategy: ★★★★☆ <!-- size 7]Yes --> Components: ★★★★☆ <!-- size 7]Nice miniatures --> Play duration: ★★★★☆ <!-- size 7]Very good --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: <!-- size 7]not yet read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★★★☆☆ <!-- size 7]Random tile placement? --> [/c]

    Sense partides registrades

  • Evan6,0

    In this game, players are trying to gather points by putting their houses in every spot on the board that matches a region or a color of house. This is done through buying permit tiles, which require discarding sets of cards with colors matching the meeples sitting on the council area of that board section. One of the actions in the game lets you alter one meeple in a section, so the card draw luck element of the game is at least partially player action driven. The best element of this game is that when you use your action to put down a house in a city you have a permit for, you activate the city's special bonus and then also each other city bonus in a connected chain of cities. This makes for some very compelling engine building, as you are also rewarded for being the first to get cities in all the cities of a certain color or board area. The cards are a very limited resource, as you only get one new card each turn, and you might not wind up drawing what you need. There can be stretches of the game where no player has a color combination in their hand to make a useful move, and it's possible if multiple players want to effect a single council area for them to blind block each other through their color manipulations. This doesn't feel great. It's possible to mitigate this through getting houses into cities with card draw bonuses early, so it's not the worst thing in the world, but this isn't always obvious to new players, which can lead to a negative experience, as they feel like they are forced to waste turn after turn manipulating the councils, and then maybe not drawing any cards they need. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★☆:Nostar:☆☆ Raw enjoyment

    Hi ha jugat 4 vegades

  • moses5,0

    This game didn't hit for me. None of its mechanisms really engaged me. - 10/13/18

    Primeres impressions · 1 partida

Llegeix les ressenyes i valora'l

Dades del joc (jugadors, durada, edat, crèdits) de BoardGameGeek.