Wildcatters

2013 · Indústria / Fabricació

Wildcatters

Els jugadors assumeixen el paper de magnats del petroli del segle XIX que desenvolupen jaciments, liciten pels drets i construeixen torres de perforació, vaixells cisterna, trens i refineries arreu d’un mapa del món dividit en regions petrolieres. A cada ronda, els jugadors col·loquen actius inicials idèntics, trien cartes d’àrea, recapten fons i adquireixen accions petrolieres per explorar i produir barrils. La producció i el transport són cooperatius en el sentit que els jugadors poden utilitzar els trens i vaixells cisterna dels altres per transportar el petroli fins a les refineries, alhora que competeixen per lliurar més barrils i acumular accions i diners al final de set rondes.

Jugadors
2–4 millor amb 4
Durada
120 min
Edat
12+
Complexitat
4 / 5
6,9 a LudoyaTransportEconòmicMajoria/Influència d'àreaMoviment punt a puntSelecció oberta

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A les taules de Ludoya

Totes les estadístiques a Ludoya
41
Partides registrades
94
Jugadors
3h 37m
Partida mitjana
13
En col·leccions
8
En llistes de desitjos

6,9/10

de 16 ressenyes a Ludoya

  • setropo8,0

    ECDE #10

    Primeres impressions · 2 partides

  • Evan6,0

    The currency of this game is stock certificates in your own player color. When you need to pay for things, it's usually some combination of one time user worker cards, and your personal supply of these stocks. Players spend these resources to build oil rigs, turn those rigs into pumps, build trains and boats to transport the oil tokens along and build storage areas to deliver the barrels to. The game has a ton of interesting player interaction. You can piggyback other players moves, pay them to use their trains and boats and even drop off your oil tokens in their storage areas. When each storage area is full with 5 oil tokens, it empties. If the tokens belonged to other players, they get added to that continent's area majorities scoring box and you get. stock payout to your supply. If the oil tokens belonged to you, then you have to choose to add your barrels to the majorities fight, OR get the stock payout. This is a really interesting decision when it comes to where to build, what areas to develop, and what majority scorings to fight for. Where the game falls a little short for me is the intense punchyness that can occur in terms of other players using your infrastructure. Each time someone uses your train or boat, you have to give them one stock in your color. Each time they deliver to your storage area, they have to give you two per barrel delivered. If you don't have the stocks in hand, you need to take out loans from the bank. The loans are expensive to pay back and come with a huge vp penalty for not repaying them. If multiple players decide to use your features all at once, you can easily be eliminated from contention. If you survive however where you planned well, and stockpiled enough of your own stocks to make it through the dogpile, you emerge nearly invincible from the massive payout people handed you when the storage areas empty. This is always like dancing on a knife's edge since you can't hold back building too much or you take yourself out of the running for winning anyway. I understand this is a feature a lot of people really enjoy, but I found it to be too mean for my taste.

    Primeres impressions · 2 partides

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