Ayar: Children of the Sun

2025 · Educational

Ayar: Children of the Sun

Retell the origin myth of early Andean civilization as players lead rival clans across the highlands. Players move along a shared map with the Ayar siblings, develop four skill tracks—farming, pottery, weaving, and reed bundling—and gain resources and actions from taught abilities. Influence which Ayar survive and earn the favor of Inti and Mama Quilla by balancing short-term tactics and long-term strategy. Endgame scoring penalizes the god who favors a player least, so management of influence and skill progression determines final success.

Players
1–4 best 3
Playing time
60–90 min
Age
14+
Complexity
3.3 / 5
7.1 on Ludoyafrom $74.99CivilizationAncientPoint to Point MovementSet CollectionArea Majority / Influence

About the game

Publisher

Photos from Ludoya tables

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  • Ayar: Children of the Sun on the table, photo by Kabra
  • Ayar: Children of the Sun on the table, photo by Kabra

On Ludoya's tables

Full stats in Ludoya
25
Plays logged
57
Players
1h 55m
Average play
14
In collections
9
On wishlists

7.1/10

from 10 Ludoya reviews

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

How do I work out the power of my activity?

Count the empty Tambo slots in the row or column aligned with your Step marker; that number is your power. You may use less power than you have (p. 9).

Can I put my Tambo on any empty building space?

No. Take a Tambo from the row or column of your Step marker and place it on an empty slot behind the Ayar you just moved, on a slot whose activity you can perform (p. 8).

When do Inti devotion and Moons turn into points?

Inti devotion adds to your dial, which scores as Sun points at each dawn and never resets. Moons are scored at night; activity gains are not scored immediately (pp. 9, 12, 14).

When an Ayar reaches a Raymi tile, does only that player get the reward?

All players gain Inti devotion for the activity shown. A player also gains a Llama if they meet the tile’s Sun requirement; then flip the tile for the next Ayar’s visit (p. 12).

What happens when an Ayar retires at night?

The Ayar on the lowest movement space retires; if tied, retire the one whose female partner is lower in the Temple area. Then everyone places the Step marker matching that Ayar’s colour above their Tambo grid and scores the activity shown there (p. 14).

Do I win by having the most points in total?

No. After the fourth night, convert your Llamas as you choose, then your score is the lower of your Sun and Moon totals. Ties go to the tied player whose other score is closest to that lower score (pp. 11, 15).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Score sheets and play helpers

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Game facts (players, playing time, age, credits) from BoardGameGeek.