
2025 · Fantasy
Sweet Lands
Players compete to build the most prosperous candy-themed city after a royal decree leaves the throne vacant. Each player develops a personal map board by drafting and playing cards representing buildings, characters, and resources, while advancing on multiple prosperity tracks. The game mixes card-driven engine building with resource management and tactical interaction as players recruit townsfolk, place structures, and collect tokens over five rounds. The session uses a large card pool and numerous wooden tokens; scoring at the end of the game determines the player with the most victory points.
- Players
- 1–4 best 2
- Playing time
- 100–200 min
- Age
- 14+
- Complexity
- 4.2 / 5
About the game
- Design
- Publisher
Photos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 193
- Plays logged
- 168
- Players
- 2h 39m
- Average play
- 75
- In collections
- 29
- On wishlists
- 2
- Pre-ordered
7.9/10
from 22 Ludoya reviews
I’ve played Sweet Lands three times and enjoyed it, but I found several issues that make me reluctant to propose another game. 1. It is a long game. Even with three experienced players, our games lasted more than three hours. This would not normally be a major problem, but combined with the other points, it became something I did not enjoy. 2. The interaction is fairly limited. There are many available actions, but I rarely felt that I had to compete with the other players for them. Most of the time, you want to play your cards because they are usually your best possible actions. As a result, the game sometimes felt like multiplayer solitaire. Once you increase your gold income, you can play almost independently from the other players. 3. Your path is largely determined by your character. This is not necessarily a bad thing, but most of the strategy seems to come from exploiting your character’s abilities, which is usually not particularly difficult. I do not think the game is very complicated. It has many different elements, but it was easy to teach and easy to learn. In my first game, I almost reached 500 points, so I checked the rules twice to make sure we had not played something incorrectly. However, in the second game, another player scored around 440 points. It felt as though we had not found the game’s supposed complexity, because we almost always knew what the best move was. The only time I scored significantly fewer points was when I tried to do something different and explore another strategy.
FinnTroll10.0 Man, this is great, designer from Japan did it again
Ressenya en català, [aquí](https://www.instagram.com/jugadorinicial/p/DS2oxqlCCc2/)
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
When do terrain tiles flip to their other side?
A terrain tile flips immediately when it becomes adjacent to a road token; flipped tiles can also trigger any Extra Draw Areas shown. (page 6)
Can I place Property tokens on any tile — what’s the order, cost and bonuses?
Property tokens must be placed in the specified order on the map, you pay the placement cost shown, and you immediately gain any placement bonuses printed for that token. (page 6)
How does the Industry track advancement work and when do Industry columns automate?
Advancing on the Industry track moves your marker and grants the listed abilities; when you reach the column thresholds you may automate or gain the Industry column bonuses as described. (pages 7–8)
A Citizen card has an Immediate effect and a Pass effect — when do each happen?
Immediate effects resolve as soon as you play the Citizen card; Pass effects only trigger when you later take the Pass action; note some citizens also have a play cost or can be placed into Industry columns for automation. (page 8; see Pass on page 9)
What exactly happens when I take the Pass action?
When you Pass you score according to your board and city table, resolve Industry-related scoring, collect any Round Aid and score Skills/Citizen points as applicable, and follow the Pass/cleanup procedure in the rules. (page 9)
What free actions can I use, and how do the Clock Tower token and Wonder icons work?
There are eight listed Free Actions you may use during the Action phase at the times specified, and the Clock Tower token and Wonder icons each have special timing and usage rules that modify when or how those actions/effects can be taken. (page 10)
Score sheets and play helpers
- Score Sheet
- Kit de juego (puntos por ronda)
- Full Game Kit
Free, on web, Android and iOS
Play Sweet Lands with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.


































