Diplomacy

1959 · Political

Diplomacy

Players represent the great powers of pre–World War I Europe and vie for control of supply centers on a map of the continent. Play proceeds in alternating Spring and Autumn turns; players secretly write orders for their armies and fleets to move, hold, or give support, then reveal and resolve them simultaneously. Outcomes depend on unit strength and support; there is no dice or random element. Negotiation, alliances, and written orders drive play as players make and break deals to expand borders, defend positions, and capture supply centers to increase their forces.

Players
2–7 best 7
Playing time
360 min
Age
12+
Complexity
3.3 / 5
6.6 on Ludoyafrom $46.75WargameBluffingArea Majority / InfluenceArea MovementPlayer Elimination

On Ludoya's tables

Full stats in Ludoya
32
Plays logged
30
Players
7h
Average play
75
In collections
3
On wishlists

6.6/10

from 28 Ludoya reviews

  • Pelayo Rey7.0

    A must have. It's a classic and the reason of a full generation of gamers.

    First impressions · 1 play

  • Germán Kijel9.0

    Online

    Played it 4 times

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.