Harbour

2015 · Fantasy

Harbour

Players move a worker around a small town to visit buildings and perform actions such as collecting Fish, Livestock, Wood, and Stone, trading resources, or taking special building effects. Resources are spent to buy buildings from a visible central market; purchased buildings become new placement spots for that player and are replaced from a shuffled deck, making the available options different each game. A market track adjusts resource values whenever a building is bought: the resources used drop in value while others rise, so timing purchases and managing resource conversions shapes scoring. The game ends after a player acquires a fourth building; the highest total building points wins.

Players
1–4 best 2
Playing time
30–60 min
Age
10+
Complexity
2.1 / 5
5.3 on LudoyaCard GameHumorVariable Player PowersSet CollectionMarket

On Ludoya's tables

Full stats in Ludoya
52
Plays logged
57
Players
40m 50s
Average play
31
In collections
1
On wishlists

5.3/10

from 17 Ludoya reviews

  • SrCornelius6.0

    Local-(144)

    No plays logged

  • Mario López Menés5.5

    A resource-gathering game with a very interactive market. PROS - The game is very interactive, and while some tricks can get annoying it is not difficult to adapt yourself to the circumstances. CONS - It seems quite limited, and most of the options available are different ways of getting the same things. - Some investments, like trying to get multiple anchor icons, feel kinda useless due to the minimal development in the game and the random composition of the buildings offer. - The game overall feels a bit fiddly, not resulting in a solid experience.

    First impressions · 1 play

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Game facts (players, playing time, age, credits) from BoardGameGeek.