
2015 · Fantasy
Harbour
Players move a worker around a small town to visit buildings and perform actions such as collecting Fish, Livestock, Wood, and Stone, trading resources, or taking special building effects. Resources are spent to buy buildings from a visible central market; purchased buildings become new placement spots for that player and are replaced from a shuffled deck, making the available options different each game. A market track adjusts resource values whenever a building is bought: the resources used drop in value while others rise, so timing purchases and managing resource conversions shapes scoring. The game ends after a player acquires a fourth building; the highest total building points wins.
- Players
- 1–4 best 2
- Playing time
- 30–60 min
- Age
- 10+
- Complexity
- 2.1 / 5
About the game
- Design
- Publishers
Expansions
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Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 52
- Plays logged
- 57
- Players
- 40m 50s
- Average play
- 31
- In collections
- 1
- On wishlists
5.3/10
from 17 Ludoya reviews
SrCornelius6.0 Local-(144)
No plays logged
A resource-gathering game with a very interactive market. PROS - The game is very interactive, and while some tricks can get annoying it is not difficult to adapt yourself to the circumstances. CONS - It seems quite limited, and most of the options available are different ways of getting the same things. - Some investments, like trying to get multiple anchor icons, feel kinda useless due to the minimal development in the game and the random composition of the buildings offer. - The game overall feels a bit fiddly, not resulting in a solid experience.
First impressions · 1 play
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.





























