
2001 · Fighting
Homeworlds
Players command rival space-faring civilizations and maneuver colored pyramids that represent ships and homeworlds across a shared star map. The core play is an abstract, perfect-information strategy contest: players use pieces with color-coded powers (attack, movement, growth, transformation) to build fleets, move ships, and alter piece abilities with the goal of destroying the opponent’s homeworld before theirs is destroyed. Variants support two-player and multiplayer formats; the included components provide fixed powers and limited resources, so play focuses on tactical positioning, resource management, and foreseeing opponent responses rather than hidden roles or random chance.
- Players
- 2–6 best 2
- Playing time
- 15–60 min
- Age
- 10+
- Complexity
- 3.4 / 5
About the game
- Design
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 33
- Plays logged
- 16
- Players
- 34m 17s
- Average play
- 4
- In collections
- 4
- On wishlists
8.3/10
from 1 Ludoya review
andycted8.3 PnP and published edition. An elegant abstract that feels way more than an abstract
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Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.


