Homeworlds

2001 · Fighting

Homeworlds

Players command rival space-faring civilizations and maneuver colored pyramids that represent ships and homeworlds across a shared star map. The core play is an abstract, perfect-information strategy contest: players use pieces with color-coded powers (attack, movement, growth, transformation) to build fleets, move ships, and alter piece abilities with the goal of destroying the opponent’s homeworld before theirs is destroyed. Variants support two-player and multiplayer formats; the included components provide fixed powers and limited resources, so play focuses on tactical positioning, resource management, and foreseeing opponent responses rather than hidden roles or random chance.

Players
2–6 best 2
Playing time
15–60 min
Age
10+
Complexity
3.4 / 5
8.3 on Ludoyafrom $22.00Science FictionAbstract StrategyPoint to Point MovementModular BoardPlayer Elimination

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Full stats in Ludoya
33
Plays logged
16
Players
34m 17s
Average play
4
In collections
4
On wishlists

8.3/10

from 1 Ludoya review

  • andycted8.3

    PnP and published edition. An elegant abstract that feels way more than an abstract

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