Neue Heimat

2007 · Economic

Neue Heimat

Players bid for coloured level cubes and building components to construct houses across three rows, vying to score the highest total by game end. Each cube shows a value from 1–6; the first cube of a colour a player wins assigns that colour to them for the remainder of the game and factors into final scoring. Auctions determine who buys levels, rooftop pieces and lane modifiers that change the lengths of rows. Payments use fixed-value cheques, and players may establish an illegal cashbox that also counts at scoring. The game ends when two rows are completed; those houses score positively based on levels and rooftops, while the third row scores negatively. Bidding and resource management drive tactical play.

Players
2–5 best 4
Playing time
45 min
Age
10+
Complexity
2.6 / 5
City BuildingAuction / Bidding

About the game

Publisher

On Ludoya's tables

Full stats in Ludoya
3
Plays logged
1
Players
1
On wishlists

Game facts (players, playing time, age, credits) from BoardGameGeek.