
2017 · Medieval
Rumble Nation
Players are Warlords in the Sengoku-era vying to control 11 Castles across Japan. Each round, three dice determine where soldiers are deployed and create reinforcement chains that can spread conflict across adjacent regions. Tactic cards modify outcomes and introduce strategic options, while players balance luck from dice with positioning and timing to convert losses into follow-up attacks. Area control and chaining captures drive scoring as players compete to dominate the map.
- Players
- 2–4 best 4
- Playing time
- 20–40 min
- Age
- 10+
- Complexity
- 1.8 / 5
7.4 on Ludoyafrom $34.34Territory BuildingCivil WarArea Majority / InfluenceOnce-Per-Game AbilitiesRe-rolling and Locking
About the game
- Design
- Publishers
Photos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 162
- Plays logged
- 223
- Players
- 24m 27s
- Average play
- 43
- In collections
- 12
- On wishlists
7.4/10
from 27 Ludoya reviews
[Gracze] 2-4 (najlepiej 4) [Czas] 20-40m [Wiek] 8/10+ S: Part I: Custom
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Game facts (players, playing time, age, credits) from BoardGameGeek.













