Rumble Nation

2017 · Territory Building

Rumble Nation

Players are Warlords in the Sengoku-era vying to control 11 Castles across Japan. Each round, three dice determine where soldiers are deployed and create reinforcement chains that can spread conflict across adjacent regions. Tactic cards modify outcomes and introduce strategic options, while players balance luck from dice with positioning and timing to convert losses into follow-up attacks. Area control and chaining captures drive scoring as players compete to dominate the map.

Players
2–4 best 4
Playing time
20–40 min
Age
10+
Complexity
1.8 / 5
7.4 on Ludoyafrom $34.40MedievalCivil WarDice RollingOnce-Per-Game AbilitiesArea Majority / Influence

On Ludoya's tables

Full stats in Ludoya
143
Plays logged
220
Players
25m 26s
Average play
47
In collections
12
On wishlists

7.4/10

from 31 Ludoya reviews

  • SirKappy7.2

    Fun 4/5 · Interaction 3/5 · Appeal 3/5 · Uniqueness 3/5 · Replayability 4/5 · Accessibility 5/5

    First impressions · 2 plays

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Game facts (players, playing time, age, credits) from BoardGameGeek.