Sencha

2019 · Economic

Sencha

Players represent rival monasteries competing to harvest and sell high-quality green tea to earn prestige from the shogun. On a turn, a player picks one action: collect tea, hire farmers to boost production, expand tea houses across the countryside to increase reputation, or sell harvests to elite customers. Players can also offer gifts to the shogun and to their temple to gain victory points. The game ends when a player reaches seven victory points or when tea demand is exhausted, and the highest-scoring player wins.

Players
2–4 best 4
Playing time
45 min
Age
8+
Complexity
2.2 / 5
8 on LudoyaTerritory BuildingFarmingWorker PlacementArea Majority / Influence

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Full stats in Ludoya
9
Plays logged
13
Players
29m 24s
Average play
7
In collections
1
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8.0/10

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Game facts (players, playing time, age, credits) from BoardGameGeek.