Wishland

2021 · Abstract Strategy

Wishland

Players manage a growing theme park over seven rounds, placing workers to acquire cards and actions from a shared board. Cards fall into five types—restaurants to boost income, actors that add workers and happiness and score via set collection, rides that expand the park and yield points, hotels that grant rule exceptions or objectives, and mascots that score for matching icons. Players balance income, visitor attraction, and card synergies to build a unique park layout. At game end, the player with the most victory points wins.

Players
1–4 best 3
Playing time
75 min
Age
14+
Complexity
2.5 / 5
3.2 on LudoyaWorker PlacementIncomeEnd Game Bonuses

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Full stats in Ludoya
12
Plays logged
26
Players
1h 30m
Average play
10
In collections
4
On wishlists

3.2/10

from 5 Ludoya reviews

  • Garfield2.0

    At the end it's just a game about collecting icons on cards. Not very interesting. Nothing special. [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]No theme --> Gameplay: :star::star::nostar::nostar::nostar: <!-- size 7]Buy cards, collect icons on them --> Interaction: :star::nostar::nostar::nostar::nostar: <!-- size 7]No --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]Ok, nothing special --> Luck: :star::star::nostar::nostar::nostar: <!-- size 7]Random cards revealed --> Strategy: :star::nostar::nostar::nostar::nostar: <!-- size 7]It's all about collecting icons on cards --> Components: :star::star::star::nostar::nostar: <!-- size 7]Ok, nothing special --> Play duration: :star::star::star::star::nostar: <!-- size 7]Very good --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Rules quality: <!-- size 7]Not read --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::star::nostar: <!-- size 7]Almost no downtime --> Replay value: :star::nostar::nostar::nostar::nostar: <!-- size 7]Random cards revealed --> [/c]

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Game facts (players, playing time, age, credits) from BoardGameGeek.