Agent Undercover

2014 · Humor

Agent Undercover

Players receive cards showing the same secret location except for one player who receives a spy card. Over several timed rounds, participants ask and answer brief, improvised questions to probe knowledge without revealing the location outright. Non-spies try to identify the spy by the way others answer, while the spy listens and crafts plausible responses to avoid detection or deduce the location. Any player can accuse someone of being the spy; unanimous agreement ends the round and reveals identities. The spy can also end the round by guessing the location. Rounds repeat and players score based on correct accusations or successful spy guesses.

Játékosok
3–8 legjobb: 8
Játékidő
15 perc
Kor
13+
Bonyolultság
1,2 / 5
6,6 a Ludoyán9087 Ft-tólBlöffölésDedukcióSzavazásKommunikációs korlátokSzínészkedés
672
Rögzített játszmák
634
Játékosok
18m 39s
Átlagos játékidő
118
Gyűjteményekben
12
Kívánságlistákon

6,6/10

73 Ludoya-értékelés alapján

  • Julen T.4,0

    RESEÑA SIMPLE Party game de roles ocultos, donde los jugadores reciben en secreto una carta de localización (la misma localización para todos), salvo un jugador que recibe la carta de espía. Los jugadores se meten en el papel del personaje que indique su carta y el espía tratará de adivinar la localización sin ser descubierto. PROS + Admite hasta 8 jugadores + Facil de explicar y jugar + Partidas cortas CONTRAS - Requiere que los jugadores se metan en el papel que se les asigna. Con gente muy tímida o que no se meta en el papel, pierde mucho. - Para el espía, tener que estar mirando la hoja de localizaciones con disimulo, no es la mejor idea para este juego. ALTERNATIVAS - Dixit - Asesinato en Hong Kong - La Resistencia / Avalon - Licántropo Diversión 2/5 · Interacción 5/5 · Atractivo 2/5 · Originalidad 2/5 · Rejugabilidad 3/5 · Accesibilidad 4/5

    Nincsenek rögzített játszmák

  • Mestremuten5,0

    Rating: 3/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

    5 alkalommal játszotta

  • Garfield8,0

    #50 Wow, was surprised how funny this can be :D But there are some guys out there who don't know how to play. It could be very funny with the right people, but also very boring or confusing. [c] Theme: ★★☆☆☆ <!-- size 7]Feels pasted --> Gameplay: ★★★★☆ <!-- size 7]Fun, fun, fun --> Interaction: ★★★★★ <!-- size 7]All the time --> Artwork: ★★★★☆ <!-- size 7]Only cards, but nice ones --> Luck: ★☆☆☆☆ <!-- size 7]Little to none --> Strategy: ★★★☆☆ <!-- size 7]Asking the right questions --> Components: ★★★☆☆ <!-- size 7]Cards only --> Play duration: ★★★★★ <!-- size 7]Quick --> Easy to teach: ★★★★★ <!-- size 7]Fairly easy --> Setup time: ★★★★★ <!-- size 7]Ready to go --> No downtime: ★★★★☆ <!-- size 7]Almost no downtime --> [/c]

    Nincsenek rögzített játszmák

Olvasd el az értékeléseket, és értékeld

Szabálykérdések

A Ludoya szabályasszisztense válaszol a szabálykönyv alapján.

How do we deal the cards and pick who is the spy?

The dealer selects a random ziplock bag (a location deck), removes the cards carefully, takes as many cards from the top as there are players, shuffles those, and deals one to each player; one of those cards will be the SPY card (page 3). The dealer participates in the round as a normal player, and the dealer for the next round is the player who was the spy in the previous round (pages 2–3).

Can I ask a follow-up question after someone answers?

No — each question is asked once and no follow-up questions are allowed; after answering, the respondent then asks another player a question (page 3).

When can the spy reveal their card and look at the location list?

The spy may stop the clock at any time (unless another player has already stopped it) by revealing their spy card while the game clock is still running, then consult the location list and attempt to name the location; if correct the spy wins, if not the other players win (page 7).

If time runs out, how do accusations and voting work — does the accused get to vote?

When time runs out each player in turn (starting with the dealer) may accuse someone; if all players unanimously agree with an accusation the accused does not vote and their card is revealed, and play resolves accordingly; if no unanimous conviction occurs after every player has had a turn, the spy wins (page 7).

What happens to the cards after a round — can we reuse that deck later in the same game?

After the round ends the cards used that round are returned to the dealer and cannot be played again in the current game; the ziplock bag for that deck is returned to the box (page 7).

Megnyitja a Ludoya szabályasszisztensét, amely ennek a játéknak a szabálykönyvét olvassa.

Játékadatok (játékosok, játékidő, kor, alkotók) forrása: BoardGameGeek.