Missile Command

2004 · Fantascienza

Missile Command

Each player secretly chooses 24 “Missiles” (pyramids), eight of each size, and combines them into a Battery of eight “Missile Silos” (stacks of pyramids). Each player also secretly conceals their President and Vice President tokens under one or two of the Missile Silos. Players take turns launching one Missile (removing one pyramid from one stack) at one specific exposed Missile in an enemy Battery. Both pyramids are discarded exposing whatever is underneath. Eventually, the Silo protecting the President is exhausted and the President herself is exposed. Once exposed, the President can be struck by an enemy Missile, eliminating the owning player. Play continues until only one President remains (one player winner) – OR – all remaining Presidents are exposed at the same time (a draw). Game System Icehouse Pieces Design Competitions Ice Game Design Competition - Entry in 1st Competition

Giocatori
2–10 ideale in 10
Tempo di gioco
10 min
da 23,28 €Schieramento Segreto di Unità

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Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.