Critical Hits & Fumbles: An Alternate System

2012 · ソースブック(プレイを拡張するルール/オプション)

Critical Hits & Fumbles: An Alternate System

An alternate critical hit and fumble system for fantasy roleplaying games. Players make a percentile roll alongside an attack roll, with the chance of a critical hit or fumble determined by the difference between the attack target and the die result. Any successful attack can become a critical hit, and any missed attack can become a fumble. First-level characters also have a chance to score critical hits without rolling multiple 20s.

プレイ人数
0

ゲームについて

デザイン
アート

拡張の対象

Ludoyaで見る

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。